AI Insights · Timothy · September 2023
Top Down Games in Italy Q3 2023: Performance Insights
Discover the performance trends of the top 5 top-down games in Italy during Q3 2023, including revenue, downloads, and active users.
In Q3 2023, the top 5 top-down games in Italy showed diverse performance trends across revenue, downloads, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
MONOPOLY GO! by Scopely, Inc. saw a robust performance in weekly revenue, starting at around $323K at the end of June and peaking at $487K in early August. The game maintained a steady download rate, with a noticeable peak of 131K downloads in the last week of June. Active users showed a slight decline from approximately 649K in late June to 490K by the end of September.
MARVEL SNAP by Nuverse experienced fluctuations in weekly revenue, starting from $82K in late June and reaching a high of $205K in early September. Weekly downloads saw a peak of 33K in the third week of August but gradually declined to about 9K by the end of September. Active users saw a rise from 80K in late June to a peak of 100K in late August before settling at around 76K by the end of the quarter.
Clash Royale from Supercell had a consistent revenue stream, peaking at $183K in early August. Weekly downloads remained relatively stable, with a slight peak of 22K in mid-September. Active users showed a notable increase from 2.8M in late June to over 3.3M by the end of September.
Brawl Stars, also by Supercell, saw a significant jump in revenue in mid-September, reaching $122K. Downloads remained consistent, with a notable increase to 29K in early September. Active users fluctuated slightly, peaking at about 1.4M in early September before stabilizing around 1.3M by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed a steady increase in weekly revenue, peaking at $89.8K in the last week of September. Downloads fluctuated, peaking at 28K in late August. Active users saw a significant increase from 26K in late June to 46K by late August, before declining to around 29K by the end of September.
These insights highlight the dynamic nature of the top-down games market in Italy, with each game showing unique trends in revenue, downloads, and active users. For more detailed insights and data, visit Sensor Tower.